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- 2019-02-13
- in
- Exurb1a
The Fifth Science
Author: Exurb1a
Publisher:
ISBN: 9781796356304
Category:
Page: 336
View: 967
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The Galactic Human Empire was built atop four sciences: logic, physics, psychology, and sociology. Standing on those pillars, humans spent 100,000 years spreading out into the galaxy: warring, exploring, partying -- the usual. Then there was the fifth science. And that killed the empire stone dead. The Fifth Science is a collection of 12 stories, beginning at the start of the Galactic Human Empire and following right through to its final days. We'll see some untypical things along the way, meet some untypical folk: galactic lighthouses from the distant future, alien tombs from the distant past, murderers, emperors, archaeologists and drunks; mad mathematicians attempting to wake the universe itself up.And when humans have fallen back into savagery, when the secrets of space folding and perfect wisdom are forgotten, we'll attend the empire's deathbed, hold its hand as it goes. Unfortunately that may well only be the beginning.
- 2020-02-04
- in Comics & Graphic Novels
- Rob Sheridan
High Level
Author: Rob Sheridan
Publisher: Vertigo
ISBN: 1779506201
Category: Comics & Graphic Novels
Page: 162
View: 158
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Hundreds of years after the end of the world, a new human society has rebuilt itself from scratch. The one percent of the population who control all of the wealth and power on Earth have long since hidden themselves away behind the walls of a mysterious city: High Level. Our story begins in an outland community where High Level is spoken of only in myth and rumor. There we'll join a self-interested smuggler called Thirteen on a sprawling sci-fi adventure across a new continent of mystery and danger, as she's tasked with delivering a child messiah to the fabled metropolis at the top of the world, from which no one has ever returned. Collects the six-issue series.
- 2018-03-22
- in Games & Activities
- Richard Moss
The Secret History of Mac Gaming
Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category: Games & Activities
Page: 538
View: 814
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The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
- 2016-01-12
- in Fiction
- Nick Petrie
The Drifter
Author: Nick Petrie
Publisher: Penguin
ISBN: 0698194136
Category: Fiction
Page: 386
View: 501
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The first explosive thriller featuring Peter Ash, a veteran who finds that the demons of war aren’t easily left behind... “Lots of characters get compared to my own Jack Reacher, but Petrie’s Peter Ash is the real deal.”—Lee Child Peter Ash came home from the wars in Iraq and Afghanistan with only one souvenir: what he calls his “white static,” the buzzing claustrophobia due to post-traumatic stress that has driven him to spend a year roaming in nature, sleeping under the stars. But when a friend from the Marines commits suicide, Ash returns to civilization to help the man’s widow with some home repairs. Under her dilapidated porch, he finds more than he bargained for: the largest, ugliest, meanest dog he’s ever encountered...and a Samsonite suitcase stuffed with cash and explosives. As Ash begins to investigate this unexpected discovery, he finds himself at the center of a plot that is far larger than he could have imagined...and it may lead straight back to the world he thought he’d left for good.
- 2019-01-16
- in
- Bitmap Books
The Art of Point-and-Click Adventure Games
Author: Bitmap Books
Publisher:
ISBN: 9780995658660
Category:
Page: 460
View: 275
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- 2016-10-31
- in
- Toby Fox
Undertale Art Book
Author: Toby Fox
Publisher:
ISBN: 9781945908996
Category:
Page:
View: 274
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every video game has concept art...UNDERTALE is no exception...the difference being that toby fox isnt an artist lol
- 2021-10-08
- in Computers
- Joshua Bycer
Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451100
Category: Computers
Page: 139
View: 759
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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
- 2015-02-12
- in Fiction
- Adrian Tchaikovsky
Guns of the Dawn
Author: Adrian Tchaikovsky
Publisher: Pan Macmillan
ISBN: 0230770053
Category: Fiction
Page: 673
View: 520
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Guns of the Dawn is a pacey, gripping fantasy of war and magic, from Arthur C. Clarke Award-winning author, Adrian Tchaikovsky. ‘One of the best books I've ever read’ – Peter Newman, author of The Vagrant The first casualty of war is truth . . . First, Denland’s revolutionaries assassinated their king, launching a wave of bloodshed after generations of peace. Next they clashed with Lascanne, their royalist neighbour, pitching war-machines against warlocks in a fiercely fought conflict. Genteel Emily Marshwic watched as the hostilities stole her family’s young men. But then came the call for yet more Lascanne soldiers in a ravaged kingdom with none left to give. Emily must join the ranks of conscripted women and march toward the front lines. With barely enough training to hold a musket, Emily braves the savage reality of warfare. But she begins to doubt her country's cause, and those doubts become critical. For her choices will determine her own future and that of two nations locked in battle. ‘An engrossing story, beautifully told’ – SFX ‘Moving, gripping and wonderfully paced’ – The Bookbag
- 2010
- in Comics & Graphic Novels
- Michel Gagné
The Saga of Rex
Author: Michel Gagné
Publisher:
ISBN: 9781607063223
Category: Comics & Graphic Novels
Page: 0
View: 270
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"The stories within were published in Flight, colume 2 through 7."--P. [4] of cover.
- 2021-07-13
- in
- Justin Hellstrom
The Tide Will Erase All
Author: Justin Hellstrom
Publisher:
ISBN: 9780578858036
Category:
Page: 306
View: 201
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Wreathed in celestial cataclysm and child-like grandeur, The Tide Will Erase All hijacks your imagination to calculate the speed of light inside a dream. A transreality phenomenon known as the Mouth of God foams with star saliva as it eats myth and constellation alike to corrode our laws of nature and steal away the night sky. Dreams from spacetimes unknown prowl toxic and deranged while beings sent from the Mouth of God plumb an unseen treasure from a helpless, traumatized earth. The imagination of an eleven-year-old girl named Robot remains unphased by the astrocatastrophe. Having survived the emergence of the Mouth of God, Robot forms an expedition with a few surviving children and a lone astronomer to contact the world's last remaining telescope-an orbital observatory which they hope can puncture the exo-cosmic firmament and expose the core of all truth. But navigating a landscape of miracles and gore threatens to devastate the fabric of reality and their hearts all the same. As the Mouth of God descends upon the galaxy and its emissaries embolden, Robot uncovers a rationale for the calamity that transcends all material fortune and dominance. A glimpse of emotional floodsurf where monsters from pre-existence sleep in tropic swells, waiting to be released. Waiting to drown the Mouth of God. Waiting to drown everything. Balanced on the lip of extinction, Robot narrates her adventure through a walkie-talkie to astronauts aboard the orbital telescope, a story both contemplative and heartbreaking while soaked in the action influence of the best manga and anime. With wide-eyed lyricism and hyper optic imagery-The Tide Will Erase All curates the surreal annihilation of a dream apocalypse with all the sadness, hope, and wonder of a teardrop falling in reverse. The start of a saga which unfolds as a Miyazaki film at the end of the world, a science fiction that seeks to become aflame in your hands and return to the stars.